Learn how to apply User Experience (UX) principles to your website designs, code a variety of sites, and increase sales! In this course, you will learn:

● A clear understanding of the principles and benefits of good UX and how to apply it to your website
● The confidence to know what information should be included in your website, and how to design it to increase conversions
● A strategy for making sure you know what people need from your website, and what you or your client needs from it in order to succeed
● The ability to code a variety of websites with HTML, CSS, WordPress, and other tools

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Practical principles and simple methods to make sure your app, site or system delivers GREAT UX! In this course, you will learn:

  • Develop a clear, solid strategy for UX that applies to any kind of product or project
  • Understand who your stakeholders really are and what you need to know from each of them
  • Separate what people say they need from what they actually need
  • Connect user needs with product strategy and requirements
  • Set the proper expectations for everyone involved and ensure there are no big, expensive surprises later
  • Use a simple method to determine which features and functions are truly important (and possible)
  • Get all players in a project to agree on what constitutes value — both for users and for the business
  • Uncover the things users don't know they need (but really do)
  • Determine and control the scope of any project
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Following a user-centered design technique puts you more in touch with your users' true needs, which helps you develop solutions that really work for your intended audience. The approaches described in this course help development teams pool their diverse perspectives and collaborate to understand how to turn thoughts, feelings, frustrations, and desires of users into the design for a product. Join Chris Nodder as he provides a road map to his series, UX Design Techniques. Each technique in this series builds on the data and output from the previous techniques. The user data from observations is used to identify user pain points and create personas. The pain points and personas are used during the ideation phase to create multiple possible solutions. Scenarios and storyboards take these multiple possible solutions and narrow them down to a working set, from which you build a paper prototype that you can usability test with some more representative users. At any point, you can follow the trail all the way back to data you gathered from your initial observations.

Topics include:
  • Understanding the benefits of user-centered design
  • Following the data trail
  • Getting your team on board
  • Analyzing user data
  • Creating personas
  • Understanding ideation
  • Working with scenarios and storyboards
  • Creating paper prototypes
  • Building products with user-centered design

Deze cursus is enkel beschikbaar in het Engels. Als dit voor u geen probleem vormt, dien dan gerust uw aanvraag in.

Who are your users? What are their challenges? How can your design solve their needs? UX research can help you answer these questions, and many more. In this installment of UX Design Techniques, Chris Nodder walks through the process of acquiring user data and transforming that data into actionable project ideas. Learn how to observe users interacting with a prototype or simply performing tasks, build experience maps that depict those interactions, analyze the data, and extract ideas for new products and features.

Deze cursus is enkel beschikbaar in het Engels. Als dit voor u geen probleem vormt, dien dan gerust uw aanvraag in.

Who are you developing for? How will they use your design? Building user personas can answer these important questions. In this course, Chris Nodder shows you how to create personas using information about the users most relevant to your business. He shows you how to gather and use data from interactions and site visits to define groups that represent a picture of your user types. These personas can help drive development and make sure your team is designing your product, application, or website with the same customer in mind, resulting in coherent, focused goals and an optimal user experience.

Deze cursus is enkel beschikbaar in het Engels. Als dit voor u geen probleem vormt, dien dan gerust uw aanvraag in.

Ideation helps your team generate a lot of different design ideas in a short amount of time. In UX design, your first idea is seldom your best. A broad set of ideas is more likely to lead to a more creative, more satisfactory solution for your users. The ideation phase of UX design is where you consider all the different ways you could possibly fix your users' pain points, and then narrow down to some practical, viable alternatives. In this installment of UX Design Techniques, Chris Nodder explores a variety of ideation techniques. Chris explains how to brainstorm in a way that lets all members of a team, not just the designers, contribute to a product's overall direction.

Deze cursus is enkel beschikbaar in het Engels. Als dit voor u geen probleem vormt, dien dan gerust uw aanvraag in.

Scenarios and storyboards provide a reality check for your designs, helping you identify design gaps and articulate exactly what features you need to build to make users happy. This course shows how to use these tools to map the concepts generated during the ideation phase of UX design to a user's real-world tasks. Author Chris Nodder explains how to write scenarios and transform them into visual storyboards that show elements that are hard to describe with words alone, such as emotion, action, detail, and progression. By the end, you'll have clear documentation to lead you through prototyping and implementation. Explore these phases and more in UX Design Techniques series on Chris's author page.

Deze cursus is enkel beschikbaar in het Engels. Als dit voor u geen probleem vormt, dien dan gerust uw aanvraag in.

In this installment of UX Design Techniques, learn how to make paper prototypes so you can validate your ideas before you write any code. This method of prototyping is fast and inexpensive, allowing you to test design ideas early using simple materials: paper, Post-it notes, index cards, and Sharpies. Chris Nodder takes you through the process, including making separate sketches of each interface element, highlighting areas where there would be interaction between a system and a user, and then running through user testing so you can observe the user's experience, reposition elements, and make adjustments.

Topics include:
  • Paper prototyping in user-centered design (UCD)
  • Making paper prototypes
  • Observing user interactions
  • Adjusting designs based on feedback
  • Testing using paper prototypes of interfaces

Deze cursus is enkel beschikbaar in het Engels. Als dit voor u geen probleem vormt, dien dan gerust uw aanvraag in.

User-centered design (UCD) artifacts aren't just for the visual aspect of design. In this final installment of UX Design Techniques—a series designed to teach you how to make your development process more user centered—learn how to use artifacts from each of the UCD techniques to help plan the implementation of your design. Implementation planning happens at the end of the initial UCD cycle. First, you observe users, and then you create an experience map to extract pain points, goals, and personas. This gives you the information needed to do ideation exercises. After ideation, bring things back to reality by creating scenarios, which you use to build a prototype UI for planning purposes. By investing time in these UCD activities, you'll enter the development phase of your project with a much better understanding of what you need to build to delight your users. Having a set of measurable goals and a prototype interface makes it easier to plan your implementation and set interim deliverables that you know will deliver value to your users.

Topics include:
  • Utilizing user-centered design (UCD) artifacts
  • Creating an implementation plan
  • Creating a story map
  • Laying out the interface
  • Prioritizing items on the story map
  • Setting metrics for story map items

Deze cursus is enkel beschikbaar in het Engels. Als dit voor u geen probleem vormt, dien dan gerust uw aanvraag in.

Understanding how to design for multiple devices is now a required skill for UX designers. Modern users will want to access your website or app on a variety of different platforms. As a result, it's your job to ensure that your app performs elegantly and consistently from device to device: from phones and tablets to wearable tech. In this course, join instructor Diane Cronenwett as she explains how to create interfaces that work flawlessly on any platform. Diane shares how to plan your efforts before you even start your multidevice project, to ensure that you're prepared for success. She covers how to approach UX design for watches, TVs, and voice interfaces. Plus, she shares how to design a mobile experience in Figma, use different frameworks and guidelines for UX multidevice design projects, and more.

Deze cursus is enkel beschikbaar in het Engels. Als dit voor u geen probleem vormt, dien dan gerust uw aanvraag in.

Course duration: 0,69h

Prototyping allows designers to explore multiple iterations of designs quickly and inexpensively. Prototypes can be submitted for testing and feedback, leading to better experiences for the business and for users. That's why prototyping is a fundamental skill for any UX designer. Explore the benefits, techniques, and tools of prototyping in this introductory course with designer Diane Cronenwett. Diane covers the basics of building effective prototypes with the right fidelity, and getting more valuable feedback from your design testing. Learn how to build simple, satisfying prototypes on paper, and use digital prototyping tools like Figma to add interactivity and animation.

Topics include:
  • Learn what a prototype is.
  • Discover how prototyping helps user experience.
  • See how to define prototype goals.
  • Get tips on sketching ideas.
  • Learn how to create paper prototypes.
  • Find out how to build low-fidelity and high-fidelity prototypes.
  • Learn about testing and evaluating prototypes.
  • Choose the right prototyping tool.
  • Learn how to prototype using Figma with interactive components.