The best UX design tools are nimble, collaborative, and efficient—just like Sketch. Learn how to use this popular, vector-based app to craft your own compelling user experiences for digital devices and screens. In this course, Shauna Bybee walks through the design process for an example mobile app, taking you step by step through each phase in the Sketch workflow. Learn how to create a wireframe to visualize your concept using the shape, text, and graphics tools; build reusable symbols; and incorporate styles and visual effects. Shauna then shows how to transform your design into a clickable prototype that can be viewed directly on a mobile device. Finally, learn how to export your assets and generate style guides and design systems to keep your products consistent and designs in sync. Along the way, Shauna introduces a variety of helpful plugins and companion software—like Sketch Measure, Zeplin, Zeroheight, and InVision—that will expand how you work and collaborate with Sketch.
Navigating the canvas
Working with shapes, text, images, and masks
Creating and nesting symbols
Using the Vector tool
Extending Sketch with design plugins
Creating, sharing, and managing libraries
Collaborating with Sketch Cloud
Creating style guides and design systems
Deze cursus is enkel beschikbaar in het Engels. Als dit voor u geen probleem vormt, dien dan gerust uw aanvraag in.
This course is in French only. If this is not a problem for you, by all means go ahead and apply.
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